There is one more trick that Incursors have: It really makes your opponent think before moving units. But the fun doesn’t stop there since their Haywire Mine can deny board area as well.īeing able to deny areas of the board with the Haywire mine puts a deadly twist on the denial that the Incursors provide. The Occulus Bolt Carbine being able to ignore cover is great as a counter infiltration unit. However the new Incursor units have some tricks of their own like their weapons: With the ability to be anywhere but also still get the buffs from their leaders. Infiltrator Comms Array makes Infiltrators into some of the best screening units ever. But also if taking a Phobos leader they can be deadly: The Omni-Scramblers act as a great screen to prevent enemy units from dropping within assault range of the Infiltrators. For instance the use of the Infiltrators Omni-Scramblers: Giving them both access to Concealed Positions.īut from that point on both units start to differentiate in what they can do in their roles as infiltrators. Or there’s the Bellicatus Missle Array if you want a well-rounded weapon.īoth Infiltrators and Incursors act as the advanced troops for the Primaris Space Marines. If firepower is your thing the Ironhail Skytalon Array is a great choice for those Xenos Fly based armies. On the flip side the Orbital Comms Array deals out a ton of mortal wounds once a battle. With the Shield Dome being able to mitigate half the high AP shots coming at you is gonna keep the Impulsor around. Plus if you want to keep them in the transport there are variety of support options for that: This can make the squad of Hellblasters with Plasma Incinerators dropping out turn 1 very deadly. It’s freakin’ awesome, but even more awesome is what this thing can do.Īssault Vehicle gives a Space Marine vehicle another special rule that no other army has. Seriously, it’s got a bed complete with the grab bars on the side. But before we get into it, we gotta address that the Impulsor is totally a pickup truck. These are the cheap transport option for your Primaris. Able to transport 6 Primaris Infantry models, no Gravis Armor though. The Impulsor is the little brother to the Repulsor. It’s the Impulsor and the Infiltrator/Incursor kit. With the final two units to not have a kit from the new Codex Space Marines finally preparing for launch. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.The Space Marine hits keep on coming. Also included are 2 Ultramarines Infantry Transfer Sheet with which to add Chapter iconography and squad markings. This plastic kit contains 179 components with which to make a 10 man Tactical Squad (and so much more!). The squad can also be armed with a melta bomb, a selection of combat knives, and enough Frag and Krak grenades to arm each Space Marine.Īs if that wasn’t enough, you also get: a back banner for the squad sergeant (with the choice of 3 different banner tops) a holstered bolt pistol targeting scopes for the boltguns parchments and purity seals ammo pouches an auspex and 3 spare hands (1 pointing, 1 holding a grenade, and 1 holding a boltgun cartridge). You can also make any 1 of the following combi-bolters – combi-grav, combi-melta, combi-plasma, or combi-flamer. The squad Sergeant can be armed with a combination of power fist, power sword or chainsword, and plasma pistol, grav pistol or bolt pistol. There are 10 unique boltguns, a gravgun, a meltagun, a plasma gun, a flamer, a missile launcher (including backpack and spare missiles). In order to build the Tactical Squad you get 11 torso fronts (of which 10 are unique designs) 10 different leg poses 16 different heads (13 with helmets, 3 bare-headed) 22 shoulder pads 10 backpacks (of which 9 are individual designs) and 10 sets of left and right arms. There are so many options and extra details provided that we recommend that you take some time to look through the photos above to fully appreciate them all. This box contains everything you need to make a highly personalised 10 man Tactical Squad, including Sergeant and Special Weapon. They hold ground provide fire support and charge into bloody melees, as the ever-changing theatre of war dictates. Tactical Squads are the backbone of any Space Marine army. Spiel des Jahres (German Games of the Year)
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